M3MORY 3D CARD DECK GIULIO SCALISI
M3MORY 3D CARD DECK GIULIO SCALISI
M3MORY 3D CARD DECK GIULIO SCALISI
M3MORY 3D CARD DECK GIULIO SCALISI
M3MORY 3D CARD DECK GIULIO SCALISI
M3MORY 3D CARD DECK GIULIO SCALISI
M3MORY 3D CARD DECK GIULIO SCALISI

M3MORY 3D CARD DECK GIULIO SCALISI

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ABOUT THE WORK
A project by Una Cosa Mostruosa
M3MORY 3D CARD DECK, mnemonic images by Giulio Scalisi, design by Gluqbar.
Le Furie / La Bocca Tartarea / Il Teatro / La Sfinge / Il Terrazzino Mistico 

Edition of 49

M3MORY 3D is the summa of Una Cosa Mostruosa, an invitation to play and (above all) to remember, an archetypal catalog. M3MORY 3D is composed of forty-nine cards designed by the visual artist Giulio Scalisi. The mnemonic cards are inspired by the Renaissance images present in the Sacro Bosco of Bomarzo. The game presents a variation on the traditional Memory game through the introduction of Lacuna cards: these cards evoke the temporary memory loss that characterizes the hyperstimulation of the digital world.

Una Cosa Mostruosa is a three-dimensional project for the Sacro Bosco di Bomarzo. A sound, narrative and visual odyssey on the cusp between Renaissance Hermeticism and Digital Ecology. Una Cosa Mostruosa has at its core memory as virtuality and space. Una Cosa Mostruosa took place on July 17th through a triple intervention: a musical performance by Etrusca 3D (Francesco Cavaliere and Spencer Clark), a visual interpretation by Giulio Scalisi and a guided tour of the Sacro Bosco with Professor Antonio Rocca. Una Cosa Mostruosa is a project by Vittoria de Franchis, realised in collaboration with Giampaolo Scapigliati. 

ABOUT THE ARTIST
Giulio Scalisi (Salemi, 1992) lives and works in Milan. He is a multimedia artist whose work takes shape through different mediums and forms, such as videos, comics, installations and drawings. He tries to gaze inside himself, as a subject living in contemporaneity, knowing that the “individual” is nothing but the product and mixing of forces coming from outside, forces that are able to induce desire, joy or fear, and the study of these compulsions is the subject of his work. The result of this observation is used to create characters, places and stories that try to narrate contemporaneity through a subjective sensibility.


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